Here is the cloud Background:

Here's a photo of my paper dragon stand-in model. I really need a blue or green screen.
Here's a composite shot. I tweaked the color of the dragon a bit.

Here I have done a bit of dodge and burn to try to match the lighting.

Here's a pic of the tower peeking through... didn't work so well.

If I move the dragon, the lighting doesn't make too much sense. I'm going to have to figure out some in-game lighting system to affect the base color of the objects as they move. Good thing XNA has the "add" functionality for image display - I can set an image to be just the value of the light.

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